![]() A new section has also been added to this screen to message to other players that you are ready to go or need them to wait, for cases where players are not communicating outside the game. Instead, it will start when the first player chooses to move on from the Market Results screen. At the end of a day in multiplayer, the day will no longer automatically start. In addition, the following improvements have been made to Pause in multiplayer: The World Clock will no longer tick down while on a loading screen. When the World Clock gets paused, Animals and Jumbles will complete their current animation and then pause, and players will not be able to die. No more wasted potions! If a potion gives a passive effect like a speed boost, it may remain active while the World Clock is paused. Buff and Debuff timers will now pause any time the World Clock does (for example when in the Pause menu). Crafting and Conversion screens will still tick down time otherwise they would not continue to process. Using Construction and Decoration modes, inside and outside your home, will now pause the World Clock. In response to player feedback, significant improvements have been made to the single-player Pause behaviour in Fae Farm, and how it interacts with both the World Clock (the in-game day time), and other game features: Fixed a bug where the dropped version of Coasts of Croakia critters could look distorted after loading back into a save. The Coasts of Croakia items Yellow Leaf Print Rug, Lily Pad Rug, and Croakia Rug now correctly return Cotton Fabric on deconstruction. Reduced the conching difficulty, and increased the time critters stick around before disappearing, for some critters that were more difficult than intended (such as Willow Wisps and some Worm-type critters). Increased the per-day spawn chance for Gwurms and Sunslugs specifically (the rare Worm-type critters). For the new critters added in Coasts of Croakia, made the “common” types spawn 10% more often, and the “rare” types spawn 10% less often. Added more spawn locations for base-game critters in some quiet areas of Archi-Pal-igo Park. Critter spawn adjustments on Archi-Pal-igo Park: Made a number of environmental art and collision fixes on Archi-Pal-igo Park, and around Grenu in Stay-A-While Bay.
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